Posts by Hella_Hell

    I wish there were more things happening so we could talk more about.

    What happens now is, a lot of people have things to say but there is not a whole lot to talk about for a full thread.

    Even if someone starts a thread about something, the chances are it will die pretty fast if there is not much to discuss about it.

    So you have to do that every match or just the first time whens starting the game?


    And no, it's not even close to final gameplay.

    Does it has online play or item management between accounts? It is a good proof of concept but still a long way to go to as you said it by yourself.

    If aeria puts a demo like that, it will probably be received well but it having it as a finished game will just take years (that is my main point) and they probably won't show just an alpha demo anyway.

    Thing is i don't know yet if Aeria has bought the S4 IP or just the rights to develop and host it

    I am curious to know as well. My guess is that they are paying royalties or something like that.

    It also woudl makes sense considering neowiz is still operational company and their subdivision just got disbanded (i. e. gameon) so they most likely still owns the rights even if they aren't making a product anymore.

    So yes, it ain't about them being the main devs but rather the priority they gave to the games, and S4 isn't at the top of those right now

    You have pretty much confirmed what I said earlier and also why moving to new engine isn't going to happen anytime soon.

    If you understand the underlying technology behind HTML5 and why companies are making such a big push on it, then you'd understand why.

    That is irrelevant since we are comparing performance here. webgl has a long way to go and the web player was killed only because npapi had vulnerability so all modern browsers dropped the support for it after chrome did it.

    Sure, I'll give you that. An S4 remake built on an out of the box version of UE4 will not run on 10 year old hardware that was low-end at the time. There's always Unity.

    I guess you owe me apology then.

    You my friend, are an id*ot. You're going to completely ignore all of the other performance increases in almost every area? You're going to compare WebGL to old and bloated WebPlayer? WebGL is so much more performant and easier to work with.... and they dropped WebPlayer because the technology used was being phased out.

    That is plain false. WebGl is much more resource demanding hog. Another proof that you are clueless of everything that you are saying.


    If you want to play it, I'd be delighted to organize a match. But once again, since you're so slow at understanding things, we're talking about what Aeria can do to make the game better. It really seems like you're ignoring anything that would make Aeria look bad in anyway... there's no reason for you to have ignored the rest of my sentence and chose to focus on that alone.

    Still words without results.

    Well as good as this discussion is I'm gonna give you the information that I have. Wich leads to a pointless discussion I guess.


    First of all gamigo bought aeria games and aeria games "own" S4 League. But aeria games has actually no developer team. That means some gamigo developers are making the changes in S4 League, but they work on several games. So they took the cheapest way (except doing nothing for the game) what leads to endless taking patches that mostly fail because the developer team doesn't work with the meta all the time. And the S4 League Team probably can't do anything about it. They can give the developer team the ideas but they are dependent on them. And because gamigo bought aeria games, aeria games is on the bottom of the regime. Wich means if a patch fails it is gonna take 6 weeks(?) again until maybe the problems get solved. Because gamigo games > aeria games games.

    Only to give ya the picture of it (Based on the information that I have. I have no insight.)

    Aeria and Gamigo are pretty much the same company right now (they even share the same customer support system).

    For me it looks like they are just not familiar with the game as much. Also kara has said in the past that they have in house team but it is not dedicated to s4 only.

    This is super interesting. So that would mean Gamingo purchased Aeria from ProSiebenSat.1 -> Unless I'm missing a lot more information.

    P7S1 owns both aeria and gamigo.

    Hella, did someone dropped you while you was learning coding or what? We already have a game to rip from, we ain't building anything from scratch. With decent and experienced devs coding would be one of easier parts of remaking this game. You'd possibly have to remake the models in the engine you moved over to, but coding would be way easier when dev team has better tools/language.

    Sound like a job for a week, right? /sarcasm

    We are talking about exporting the current models. Also U4 in particular.

    You understand DX9 was being phased out for years now, right? I can't imagine anyone would still want to play on Windows XP.

    Those who started playing the game 10 years ago will. Also DX9 is not as obsolete as you may think. Even some recent games still supports it.

    This is what's making it hard for you to develop? The lack of some features in the built in sound system (even though you can now extend it even more)? WebPlayer was phased out for WebGL...

    No. I am just giving example of why older versions are better. Also the WebGl is pretty bad compared to the web player... but why have one when you can have both?

    Ignore the rest of the sentence, as usual.

    I have read it. Everyone can talk without having done or shown anything.

    Yeah, I tried this as well last time I tried to play the game. Didn't work. Honestly it might be my PC.. (?)
    I upgraded to a 2080 RTX, i7-9700K a couple of months ago. I didn't have this issue with my old rig.

    It may be a compatibility issue with the hardware indeed even though that is rarely the case with this game.

    Try changing the compatibility mode of s4client.exe to win xp or win7 and start the game form patcher_s4.exe

    You're not serious right... Hella please tell me it ain't so. You've just made it clear what your experience in game development actually is. I'm literally crying on the inside from what you just said. What about UE4 (an open source engine) that makes it unable to run on old hardware?

    U4 doesn't even support DX9. Opheliafacepalm


    The newer versions of Unity are heavier and lacks features? What?! I'm bewildered.

    Are you referring to the Package Manager as lacking features?

    It doesn't have the web player anymore. The way how sound is handled in newer versions is also terrible as well as some other things which don't remember right now.

    I've got my own models done, and I will publish lt.

    We can talk when it happens.

    What specifically is wrong with Unity that gives you problems? Also, what version are you using?

    An old one but on purpose (which is from where most of the compatibility issues comes from). The newer ones however are heavier and lacks features + more compatibility issues if I have to reimport again.


    I've done a fully authoritative version of it, with client-side prediction, and lag compensation. It feels like S4 almost 1:1 (without skills), with a few of my own twists and changes here and there. Match servers can run either on client computers, or started in headless mode on AWS clusters, with a fully working user account API (excluding inventories, shops and item switching -> which is relatively easy since it's using Authoritative Game Logic (server controls everything, client predicts and replicates)).


    I did that by myself, so I would expect more experienced programmers and a whole company to be able to do it.

    Then maybe you can publish? If you don't want to get into legal stuff, you can get models from the unity store you know.

    I don't want to make an assumption, but I'm sure UE4 was more of an example.

    And PCs that could run S4 can definitely run a UE4 game if they put their resources into optimization. UE4's overhead can definitely be reduced a lot more as well by an experienced C++ dev.

    In terms of models, yeah sure they'll still be blocky, but tons of issues will be solved... And you can use shader tricks to make those blockly models look a lot better.

    Old hardware just won't run U4 and the frame raet will be terrible even if it somehow does.

    The cryengine seems like a better option imo as long as accessibility goes (and it still looks impressive even today).

    I managed to create a room on Argon. Then I left, joined Neon, equipped something random and tried to join another room. Didn't work. Tried it again to no avail. After those two times, I couldn't even create a room on any other server anymore. Kinda sad seeing S4 end up like this.. Either way, thanks for trying to help guys.

    There was also a suggestion about reducing the game resolution. You can give it a go even though I don't see how it may be related.

    S4 League can't keep on and continue in the state that it is and will be in a long time if the server still up by then, it needs a total rework. That's why i see easier to just relaunch it, all cleaned up.

    Agree but there is no guarantee everyone will fall in love with a reboot. But even if we say it is coming, it still will take longer to happen than just fixing the game. May as well just have the game fixed while waiting if it is going to be a thing.

    We were just talking about making something using S4's assets.

    Maybe they are working on one right now but new engine in general means a lot of things will just have to be made from scratch like the netcode for example and other things may not be possible to replicate in the same way.

    I mean if it's a fundamental issue with your own code, then it shouldn't be hard to fix, more tedious.

    It is not just the code but how the engine works. There is a lot of clunky stuff and it is not very good optimized too. It has its advantages but i just don't like using it.

    copy paste S4 into unreal than fixing the actual code

    That is is you assume copy pasting will go without any errors. Everything in the game is so dependent on each other that it may not even be doable without reprograming half of the part that you are copying.

    I'm quite aware of that. Not like it matters to Aeria anyway. It's clear that they've given up on putting much resources into S4.


    Not to mention, I've heard they don't even accept help from private server devs.

    If you wanted to make a game, nothing would stop you though.

    What're the under the hood issues?

    It is never just type of thing. One time it is a compatibility issue. Other times something trivial becomes a show stopper because of being dependent on something else etc.

    If it were legal for me to use the S4 assets (models, music, animations, etc.), and Aeria provided an API to handle shops, user accounts, etc. I would have done it for free.

    That is not how things work. No company will give you resources to make a game without knowing what you are capable of. Which means you should have something ready to show before requiring any resources from them.

    And I really hope you're not suggesting that S3D was hard to make. S42D is understandable.

    S3D takes time but for all for different reasons. Mostly because under the hood issues that requires time consuming workarounds.

    S42D is actually easier to work on (since I have more flexibility there) if I didn't have to make the graphics as well.

    I'm aware. But the point still stands that someone, even as seemingly inexperienced as that developer, can create a solid S4 base. Of course I'm ignoring all of the other stuff that game needs like game mode logic, weapon logic, client->server communication, etc.... but as I said, that stuff really isn't hard to do for an experienced developer.

    EDIT: I know you were just pointing out it's abandoned. Just wanted to clear up anything else.

    That is far from finished game and it probably still took him a lot to make. Not to mention, a lot of the things seems like taken from the unity store and put together so he already had most of it done.


    You probably have never made a game if you think it is so fast and easy.

    Most games*

    Most games wouldn't have a previous version to copy from. I'm not sure what your Unity skills are, but a large majority of people with at least 4+ years of C# gameplay programming and networking experience can make a solid S4 clone in a few months... Obviously subtracting models, animations, etc.

    Let me know when it actually happens then cuz so far no one else has made anything s4 related that is playable for public.

    You are very wrong if you think making games (good ones especially) is easy/fast.