Posts by Painted

    that usually results in a softlock on my client, [...]

    what i meant is that whenever I try to go back to the server selection i get one of those Requesting messages, sometimes it actually works, sometimes im just stuck there for multiple minutes (until i eventually give up)

    If airhugging was bad, no one would be using it on the first place.

    my point isnt that airhug is bad,
    my point is that airhug requires quite a bit of aim, since the 'minus aiming' part implies that it doesn't.
    airhug has a huge *potential* DPS, but you usually miss somewhere between 30-80% of your shots (depending on speed of your airhug, and your aim; assuming moderate speed and average aim i'd estimate the figure to be somewhere around 50% shots missed, and most shots not dealing over 40 dmg/shot)
    That drawback is probably the reason you dont see many airhug users around anymore (that and the macro situation mentioned earlier). Other weapons are just more convenient.

    Airhugging is more like the HMG output minus the aiming

    thats not true at all, i find it easier to aim with hmg than to aim with airhug.
    even if an airhug shot randomly hits due to spread, since its not aimed an hmg can easily deal more damage.
    Infact, as long as you dont use macros aiming airhug is harder since you have to partially concentrate on hitting the right buttons
    (which gets easier the more muscle mem. you've got but you'll always have to put some effort in maintaining it, taking away from your aim)

    I don't think that F-Skills are a fundamentally bad idea.. but they've got issues..

    Okay first of all: I'm almost only playing DM in Guns, so as for the balance, ofc my suggestion/wishes/dreams are gonna be biased.
    Here's how I think they should work (First draft):

    -To 'Prime' or 'Activate' the F-Skill you only need either a full set of Lv. 3 Chips (Any other combination of Chips with a combined Lvl of 12 would work too)
    But why? Easy, This makes it more accessible to people, so it feels a little less cheap when you get one shoted by a red Death Ray (I will address that later too)

    -To balance this out the ability could be slightly weaker than a full Lv.20 Set (4x lv5). Example: Death ray would need 2-3 'shots' to kill at lowest level, or blue chip eats significantly more sp thus deactivating quicker

    I think this is a pretty good compromise between Lv.5 Chips being completely obsolete, since they are so hard/tedious to get.
    Another thought is mixing Sets since I don't like being locked into one pair of clothes either, like Genju said above.

    I think that If mixed Sets can still give you an F-Skill then they should Always be the lowest Level Possible, no matter the total Level.
    (as for selecting the f-skill from multiple chips: with 4 possible slots you need at least 3 to achieve Lv12 so it'd obv. be that one)

    I'm still split on the idea of mixed Sets granting F-Skills though.

    Another Idea of mine was to have a proper Shift-Skill counterpart to the F-Skills (excluding the Green/Yellow one since they don't translate well)
    Those Skills would have to be changed in a way that makes work more in line with the other Shift-Skills.
    As an Example: The Blue one would activate an 360° Shield around you like the F-Counterpart as long as shift is held (or maybe have it as a toggle?). It should consume as much sp as the normal non-Unique Shield, and only block somewhere between 40-80% of incoming damage. It should also be able to cancel any actions that shield can (e.g. reloading, dodge, shooting...).

    Also since I've been mixing Esper-Chips for a long time now, and pay more attention to the Stat-increase then the Skill behind it:
    Why do some Lv.5 Chips not improve the Chip whatsoever >.<

    I Like to use the Practice mode for trying out a couple diffrent things (mostly new looks tho), and have thought of a couple minor improvements:

    1. Difficulty setting: No Threats

    this one is pretty simple, give players the oppertunity to go on practice without having to worry about some sentry's ruining your day!
    this way they can easily train diffrent techniques such as Airhug, Reload cancel, or instant walljump without needing a friend or bothering others, even when there are no jump rooms availble.
    You can also use it to try and discover new jumps/tricks on your own.

    2. Return to Lobby (and/or) Change Loadout

    Sometimes you only want to hop ingame for a minute (repeatedly), and dont have friends who are online/want to help you/you dont want to bother them and if you try to hop into practice mode,
    and every time you change some part of your Loadout you have to quit and recreate the whole room
    I therefor suggest an option to go back to the lobby while in a practice game.

    (i think this may be a little harder to implement, but should be possible by bringing you to the resultscreen via losscondition triggred by a button in the escape menu which is only available in practice)

    3. Make every map available in practice mode

    (pretty self explanitory)

    well those are my suggestions/ideas, and im interested to see what you guys think about them :)

    There are plenty of Icons already in the game that are only visible while hovering over the weapon in your Inventory/Shop
    I have extracted all those Icons from the game:

    I thought that it'd be a nice touch to display these on the Weapons themselfes,
    although its probably best only to do that in the shop and maybe your inventory but not your weapon slots in half-time and the Lobby

    I have already prepared a sample of how it could look.
    I also recommend lowering the actual image of the weapons (and thier names) slightly.

    (I only lowered the BSG and RL a little as they were partially behind the icons in this image)

    Some Icons may need a slight rework to make them more uniform with each other (i.e. Melee, Turret and Spreadshot are all fairly diffrent from one another)
    I think this could clarify a few things for new players browsing through the shop, wondering what weapon they should buy, and give them a rough idea of what a certain weapon does,
    since not everyone actually reads the details or pays attetion to those icons as it is right now.

    When selecting a room or server you can see your character on your left.
    Sometimes parts of your character are covered by the weapon or costume slots.
    I Suggest that the character should be slightly smaller to eliminate this issue.

    I edited a Screenshot to show how it could look.

    Its barely noticable that the character is smaller and i doubt alot of people would care for this,
    but i think that its nicer this way as there are plenty of people who like to dress thier character, and having parts obscured by these slots is really annoying and the reason i usually do it in a locked room.