Posts by Schoggi

    I got it, and it's busted af.

    I feel bad for using it, thats why I swapped to another rg skin xD

    I hope they fix it with the next patch.

    Beside the OP fact, I wanna use my pretender again without feeling bad c:

    The S5 tryhards are all on banana servers c:

    Anyway, it's not a good time for a tournament, the game needs to be more stable. Then the players will come back on their own.

    Aeria gets the priorities right... or they try at least.

    EAC seems to be blocking most of the macros so idk what you are even talking about.

    The only OP weapons right now are the bombs, iron boots and the heals. All other weapons are equally valuable for the most part.

    Swords only is pretty much "cpd no f" rooms so the only weapon used there are CS, PS and SD anyway.

    Macros don't get blocked by EAC. Most gaming mice and keyboards have their own software, which allows you to remap keys or assign macros. They don't get blocked at all.

    Hello everyone Foxtailgirl

    Have you ever wondered how the servers in S4 League were named?

    Then this is the perfect thread for you.

    The servernames are not random, there is a concept behind it.

    Hard to believe but that's the information I got.

    These are the hints I got so far from glitch.exe:

    • "It has to do with something I (glitch.exe) use daily."
    • "Other people use it daily aswell."

    Maybe our kind glitch.exe could give us more hints to make it a bit more interesting ;).


    • Carbon
    • Neon
    • Argon
    • Silicon
    • Lithium

    REMINDER: This thread was created to talk about the naming concept only!

    Please don't discuss things like server size, numbers of servers or any other related topics.

    So what are you guessing?

    Feel free to leave your ideas and thoughts in this thread. (I'm gonna ignore the troll comments)

    Maybe we can solve this riddle together.

    Greets Schoggi Lilithemoji

    I can agree with the feedback of you all so far, these are all good ideas to improve the forum.

    I'd like to add something little aswell: replace all Discord invite links with "".

    The topic servernames is a bit offtopic, but I'm still curious about the naming concept.

    I think I'm going to open a separate thread about that.

    The ability to ignore certain threads so that they don't show up on "unread" - looking at you, counting-thread.

    Already suggested here, even with a solution.

    But I'm with you, I hope they add that plugin.

    We are aware that the Pretender is still in a state where it shouldn't be.

    We are working to change it with the next patch, maybe already the next week.
    We've discovered this issue at the end of the patch and couldn't change it anymore, since it needs a client site patch and thus a new patch build is needed.

    We understand that this shouldn't have happened and we've learned from it.

    Thanks for the feedback.

    But my question is still unanswered:

    Why did you decide to hide the actual state of the pretender railgun? You just wrote "No changes to pretender" but that's not the case.

    Did you not know about it in detail? Or did you want to hide it that it's not going to be abused like Hella said?

    I hope you can give me an honest answer, thank you.

    Either way... In my opinion you should edit the patchnotes. Because everyone has the right to know about it. Before innocent players get reported by unaware mates. I even posted a draft several times on discord.

    However I think it should have some of its Critical Damage Modifier back for head shots

    I agree with you, it should be rewarding to hit the head and an oneshot, but only if full charged + headshot (for every kind of stats).

    But the crit damage isn't gone completly, if you play with crit enchants or stong esper chips you still get more damage with crits (headshot is still considered as crit hit).

    Since the base damage value went up and the crit damage is calculated with %, you can even oneshot players with bodyshots (random crit enchants) in some cases.

    It has happened already

    That prevents it from happening in the fist place.

    You don't have to solve problems if you can avoid them :bigthink:

    Awareness is good when it provides solution for the issue, not when it is making it worse.

    Awareness and transparency is always good, for several reasons.

    I think I don't have to explain that further, but just a little example:

    A player abuses pretender and other players report him for tooling because they don't know about the fact, that the pretender was changed like that.

    glitch.exe promised us more transparency aswell. That's why I see no point about keeping facts secret.

    Balance? To be honest, it's more like reverting the railgun to its old form. It feels like they just changed some files and didn't do balancing themself. In my opinion, it would have been better to keep the shooting mechanic of the new railgun, adjust numbers like dmg and magazin size and remove the slow.

    Well, about the pretender skin: we all agree on that it will be fixed soon.

    But you have to admit the information from the patchnotes "Pretender (Rail Gun) - changes haven't been applied yet" is just wrong, since some changes were applied.

    So what do you suggest?

    Better internal testing and don't implement patches with errors and other bugs.

    There is also something like last minutes touches..

    So everyone can abuse it. Genius.

    It's not about abusing. It's about awareness, since Aeria Games writes the patch notes poorly af. Genius.

    Edit: A problem doesn't solve itself just because you don't talk about it or hide it. Aeria Games in a nutshell.

    Doesn't really matter. It is going to be changed anyway.

    I beg you pardon? Is this a bad joke? In my opinion it matters a lot.

    Ofc it will be fixed with the next patch (at least I hope so), but it doesn't change the fact that the weapon is unfairly overpowered.

    Double magazin size with the same reload speed and almost half the charge time compared with the normal Railgun...

    The weapon skin is basically pay to win now xD

    Also I think it's good to know for everyone, since the patchnotes say that they didnt change Pretender at all...

    No pretender rooms incoming.. lul.

    Pretender - balancing and gameplay change:

    Basically the pretender is op now.

    Welp, for me i don't use macro..

    And why it's named airhugging? just like reload cancel or rc = double jump..

    it's weird for me.

    It's called airhug or airhuggung because it looks like you hug the air... simple xD

    And the name of reload cancel is obvious aswell.. because you cancel your reload animation.

    I'm not sure who came up with the names but does it matter? xD

    I don't think this is a weapon but

    revolver + burst shotgun = double shotgun!

    i love dat

    but it's hard to learn dat..

    You mean airhugging?

    It's really cool if you can do that.. possible with enough practice.

    But sadly a lot of players use macro for it...

    Newt I don't talk about the notifications you get from subscribing to a topic.

    I talk about the "unread message" notification which you even get after you unsubscribed a topic.

    The only workaround is to deactivate these messages for the whole offtopic category, which makes not rly sense.

    The all mighty p2w topic. We are not gonna remove those stats. People paid for it and we also offer a lot of options to get some free stuff (also in FP).
    Only thing where we can argue about are the enchantments to be fair. But we didn't forget that and have already some plans.

    I have to agree, that the main problem are the enchants.

    As Yaita mentionned some smaller maps in TD may suffer from them, but I think this isnt the main issue.

    The community provided you with several ideas how to balance these enchants without removing them:

    One solution would be to implement an option to disable stats (PEN Stats) or remove all enchanted Stats (pure FP Stats, no Enchants & Chips).

    Credits to Hella_Hell for that.

    Another solution which pops up in my mind would be to merge enchants and reduce the number of available enchants like that.

    This way the players who paid for their enchants can keep them and it would be easier for other players to get these too.

    Merge example: If you got +3 TD and +2 DM on your PS you get +3 on all Modes.

    • For weapons this would mean to merge all mode-based enchants and remove useless enchants like object damage or weapon based useless enchants like chargetime reduce on sharpshooter.
    • For Top and Bottom enchants make weapon categories like all meele, all guns and remove the below 10% HP enchants.
    • Gloves and Shoes are a bit harder to balance (feel free to leave suggestions) but remove useless stuff like invincible time after respawn or recovery by heal.
    • For accesories merge the SP consumption enchants for different skills into one.
    • Pets, Head and Face are not that important but there you could merge the mode-based enchants aswell.

    There are tons of enchants as you can see in this list.

    glitch.exe you promised us more informations and transparency

    I'd like to get more informations about your plans regarding stats balancing.

    We gave you enough ideas and feedback, now I want to see concrete plans and actions.