It's in the next session I believe : )
Forget support for language LA, do not waste time and resources with this, focus on the block ip as soon as possible this is enough. I'm waiting anxiously to play here from Brazil.
I had an idea of what you can do to advertise the game here in Brazil after removing the block ip, you could make a deal with some streamers, which is the biggest current trade in brazil many brazilian streamers have a big fan base and that attracts enough players for the games they play, you could get in touch with these streamers and the name of some of the most famous Brazilians in the streaming platform Twich.tv is (Alanzoka, YoDa, SkipNhO and many others) games in releases usually comes in contact with these streamers when released so the game grows in Brazil absurdly, you can search on twitch.tv.I hope you can think about ...
Will definitely consider influencers.
By the way, we already have some language files. Versions don't match but I think we will be able to provide language support regardless.
Hey, to be clear, it's not balance necessarily. We named the category "Game", it includes questions about stuff already in game. Does have a balance question (but surprisingly there weren't many balance related questions)
2) There are inconsistencies with capsules.
Through our development we will address these and make sure we have a proper setup.
Even if yesterday was one-sided conversation mostly, it was really nice to be talk rather than just write.
A few points from me.
1) Mirroring: Yup. Go ahead, do the jokes, I'm laughing as well! So apparently facebook live thingie mirrors us. We actually checked the video before to make sure it looked okay, but live caught us by surprise. Anyhow, in the end we said things out loud, but we'll keep an eye out for future. As I mentioned, we did something like this the first time.
We should've prepared a bit more overall, but we're also running tight schedules, so it's not always possible to prepare comfortably (we really wanted to dress up :D). Anyway, noted!
2) Important questions: As I mentioned in the stream, this is only the first session. We will have questions about balance, new features, old maps etc all that stuff!
And if anything isn't covered there, we can definitely do more.
First thing we talked about after shutting off the stream was to make it more interactive. So maybe after the questions we already gathered, we can just do one session where we take questions purely from the audience : )
I'm getting overall positive vibes, I'm really glad we did it. Looking forward to more interaction!
Fixed the time, thanks for that.
As for the name, especially when doing a video Q&A, it sort of implies interaction during the video, which will be rather minimal in ours.
All the feedback duly noted guys.
I believe Facebook turns it into a video which we will also upload to youtube (which will later see some love by the way, not soon though) and we will also publish answers in all languages in the forums.
To be honest, the most important part for us in this one is that you see a person. So if somehow doesn't work out for the purposes of Q&A, we really don't mind switching to pure text or whatever.
By the way, Q&A was actually bad naming, we didn't think much about it. What else can we call it?
You'll see posts everywhere, don't worry.
The reason for Facebook is because we can reach the most amount of people there. Facebook should send notifs, we'll also ask people to share (with a nice giveaway and random rewards.)
Duly noted! We already have some plans, good to see the interest!
Let me be clearer:
The video will be live and we will answer questions that you've already asked through the thread on the forums with the form.
We have a long list that will take several sessions to go through, this is #1.
On top of all the questions asked through the forums, we may also answer a few via live.
If you are able to add a live video function to forums, I'll be happy to do it here ;D
And again, we are trying things out! We thought it'd be fun to have a bit of interaction plus actually seeing a rather than text and a profile picture (even if it's a classic, timeless work of art like mine.)
Hey guys, Q&A will be on Friday! \o/
It will be live on Facebook at 4.30 PM! We will mostly answer the questions you already sent but may get a couple during the Q&A as well.
Now, we are trying something like this for the first time, so depending on how well it goes, we will improve/change the way we do it.
Oh Boy! Can't wait to see GMs online that are actually closing farm rooms while a "Play this for that amount of time Event" is running where in the rules stand that "No cheating, no farming, no rule Breaking!" isn't allowed.
Feel free to suggest different events!
Even if Aeria took over the development of the game. The expectation getting a ingame event for summer would be low, but even so Is there one coming or not?
Hi, the initial plan was actually have a summer event. Unfortunately, it won't happen.
Next week in the first Q&A session I'll make a short summary about what's going on (I have good news, don't worry. Just things taking time as expected, but more than expected ;D)
The shop stuff is decided by me and recently, <waitforQAnextweek>.
Also, we actually started these due to feedback from players. I personally was convinced that time limited items weren't interesting at all (which I definitely understand), but some people are.
Appreciate the feedback though. Just wanted to add this info so you know it's not that we are detached from community and it was indeed feedback from players.
Hey guys, unfortunately we couldn't manage it this week.
But let me confirm that the first Q&A will be done next week!
Keep an eye out for announcements!
It's not with a copyright or trademark symbol, nothing to be afraid about!
We will answer more than 6 or 7. Expect to hear about this #soon
Very disappointing to see our pirate is drinking water. Bringing shame to all pirates.
So, first, I LOVE water. I think it's kind of a habit from childhood, we had great free water from public fountains and taps?, so we would run around, get thirsty and then gorge ourselves in the sweet, cold water. Or not, I don't know.
However, in the picture I'm having Sprite. Sooo yeah.
HOWEVER, it wasn't the only thing I drank, I assure you ;D
It's from Bodrum, Turkey :>
I get sick one day and Scragger leaks my documents...
These were my secret entries for the next character creation contest. Really!
(You can see the style similarity by comparing them to my profile picture, almost identical)
On a serious note: We will talk more about some things that we will do. In terms of style, we may have some variety of differences, at least initially as we have a completely different team at the moment. However, we don't mean to stray away from the path overall, don't worry! But keep the feedback coming, it's invaluable!
I can confirm Scragger. I think per month is too often. Then again, maybe we'll see it will make more sense and do it. Or there will be, say, 3 months in a row where we make balance patches than 3 months with none.
But I can promise follow-ups. Ie if we make a balance change and we get overwhelming feedback from community (like with railgun), there will be a change soon.
Guys, I just shared an idea, we may do something completely different. Of course, give me the feedback, that's welcome : ) Just confirming there is no set plan.
Edit: I noticed I sent an incomplete message somehow. I don't have the original version but edited to be more complete.
Let me clarify. Combi Set cap was a mistake. I still haven't forgotten about it and I still want to do something about it. Maybe sending an exclusive reward to people with the right combi level.
Not now, the focus is somewhere else, but it's in my mental list.
Me with yet another feedback topic, related to the previous one.
Here are my questions:
In your experience (and please let everyone THEIR experience)
1) What are the weapons that are being used all the time?
3) What are the weapons that are (almost) never being used?
Feel free to skip or answer any questions. I'd also invite you to discuss with each other (in a civil way.)
I want to start getting some feedback!
Here is what I'd like to hear in this particular thread:
Feedback on weapons that need balancing the most, reasons and how you'd fix it.
Fixes should be simple to implement, like changing some numbers.
Let me give you a format:
Weapon Name [Buff/Nerf/Balance]
In time I will ask for more detailed feedback or about another topics.
So I ask you to focus on what I'm asking.
Railgun - [Buff]
When I hit with Railgun the target's account is not banned immediately, so I suggest more damage
Spy Dagger - [Balance]
More normal damage (small increase)
Less Right click damage
Spy Dagger right click allows too easy kills because it's too fast. If it's slow, it will lose its meaning so maybe damage can be lower
Above change would make it too weak, so normal damage increase would help
(OK rail gun isn't a good sample because it's trying to be funny, but you get the idea!)
nerf melee weapons omg
[Super constructive post about Esper chips]
To Fix breaker, make it so that the jump attack stuns the target first, then follows by a slow and after 2 seconds, another stun.
You can now counter rockets
We'll definitely look at data, but I don't know what the best way would be.
Since we have direct access to our database, we may not need a bot. But then again, bot may provide some real-time data, which could be interesting.
Thanks for the idea!
Hey guys, a few points
1) Unless something goes wrong, we will see things in 3 months. Hopefully, more than one patch actually \o/
2) We will make a developer diary of sorts. This will include informing you of what's going on for some transparency and also to answer the questions you asked in the PM Letter form. This will be weekly or bi-weekly or something like this.
We may even do like a facebook stream for answering questions, what do you guys say? (Of course we'd put the video somewhere)
3) S4DB isn't completely reliable but more importantly, as I said, a metric by itself does not tell a story.
Let me elaborate very shortly.
CCU, concurrent users, is how many people are currently in game. This number usually increases in evenings and of course, it's important. It gives you a message about your popularity.
However, this is not filtered by unique users. You may have less people during the day active AT THE SAME TIME but more people active DURING THE DAY. Similarly, you may have less people active DURING THE DAY, but more people overall IN A MONTH.
So just looking at CCU doesn't give you the picture. It doesn't even give you the half. And just player numbers also don't give you the exact picture.
That's not to dismiss CCU, it's an important indicator and regardless of "death" status, it's better to have more active players at a given time of course. But in this topic it's been used to judge how close the game to death and I want to clarify that it's not the way number-reading works.
By the way, we've been banning bots and hackers, which also decreases numbers but positively.
Shanic, I would LOVE TO have this happen.
But Hella is right, it may be hard to implement.
However, I just got out of a meeting regarding topics around this and once we are settled, it seems we can do a lot of community contests. We can probably call them something else since they may not be a big rare event anymore.
I would like to see things for us oldies who been playing regularly. After we hit cap.. we really don't get much of anything. Daily missions I don't think is robust enough either. Longevity is in my mind. We old loyal players don't have much to go for except when we feel like spending AP.
I agree and we have things in mind. Some may be a bit tough to implement though, need to check.
Thanks a lot for the time dedicated to one player u felt threatened by, if only you spent that precious time on working on improvements for the game, starting with the horrible GUI itself, rather than writing pointless songs
Why would we be threatened by players and negative opinions?
Since I was a GM/CM, I've never tried to shut down negative comments. I wouldn't be asking for feedback and be around in forums/discord if I was threatened : )
It's not a pointless song by the way, it had actual points.
I do understand where you are coming from, because we've had a lot of issues and a lot of cases where player feedback wasn't taken into consideration as much as it could have (or it felt so.)
It won't be easy, we don't have a magical wand to fix things.
Maybe the humor wasn't for you and also to clarify: It was definitely not mocking. I wouldn't do that. I may be humorous in my own way, may tease a bit (as in this case) but I will never mean to mock or negatively write to any of you. And if anyone thinks that way, please know that it's not the case. I joke around and tease my friends and colleagues as well, I'm simply being myself here. There are no bad intentions. Sincere and public apologies if that's how it came out.
I appreciate all the feedback topics and negative feedback as well. It helps if you are constructive, but it's fine if you aren't. Unless you are deliberately misinforming, insulting anyone etc, you are entitled to speak your mind. You are allowed to mock us too, I usually laugh at those as well (and take notes :P)
Another thing is: I spent... some minutes on the song to communicate some points humorously. I am also working on improvements, but I'm not the person to literally change the GUI I think you know that. But FYI, I did ask the developers about changing the GUI and it's on our list. Honestly, not at the top, but it's there. Not at the bottom either. Depends on difficulty.
Hiring developers and making long term plans isn't really "milking." It's actually the opposite of it. And the numbers are of course lower than, say, 2 years ago or so. But how much change did we have in these years? Not enough, we all know that. And that's the whole point: We want to change things. We don't want things to happen the same way.
Two quick points: You know how long it took us to remove repair. This would have happened instantly if we were developing. Another example is balance changes. The changes were, despite us providing feedback, were in the end done by KR developers, who are influenced largely by KR server. Now we're gonna ask you and check your data to decide.
As I keep saying: I can *guarantee* you nothing except that we will do our best. And that what I want to do is to make this game fun for the S4 League community, not for myself and not for the company management. For me this comes a bit personally as I was a CM in this game but even from a pragmatic perspective, that's what makes most sense.
By the way, I want to clarify one complaint I saw mentioned in DE forums and is very right: I didn't mention bugfixes, performance optimization and security. In my mind these are already part of all these changes, but I should have mentioned them.
We will definitely do these as well. Security obviously is always a concern for us. For performance, we actually have some infrastructure improvement incoming but it needs development support, so it's part of "settling down." As for bugfixes, we are getting as much info from past as possible and I'd like to have bugfixes with each patch, even if they are small ones. Obviously I can't make a promise for this currently, but that's something we actively talked about.
urworstnightmare, I wrote a song for you. It's called Dear Urworstnightmare. Here are the lyrics:
This song's for you to hear.
You are quite negative
And I understand why, really
But I'll tell you something
And I hope you'll listen to me
You say that the game is dead
And numbers show that
You say this is a business
And that's only what we focus.
These arguments aren't rare
They aren't wrong completely
But not exactly right
S4's indeed a business
And just because of this
I like to focus on one thing
The center of S4 League, you, the players
Numbers are important, that's totally true
But S4DB shows nothing, I hate to break it to you
KPI means Key Performance Indicator
Not drawing conclusions with a single one is the golden rule
CCU is a good indicator but it's not everything, believe me
In fact, even our CCU has improved in the last year slightly
Setting up development is a huge undertaking
It also means a lot of spending
RoI means return of investment
And company wouldn't take development
Unless they thought there would be improvement
Dear Urworstnightmare, I won't lie to you
S4 League is 10 years old and it's true
A day may come when S4 comes crashing down
But it is not this day!
This will be a tough, to be honest,
There is so much to do.
But I'm excited and so are others
I hope you will be here meanwhile
And eventually you too, will help us get through"
This is one of the main things we have been looking into. We have some infrastructure changes to help a lot of things and I believe also this topic. But needs further investigation.
As for account loss, we will definitely consider a nice registration pack.
Unfortunately, nothing can happen too soon.
I mentioned this in previous pm letters, talked about it in discord and various topics.
Here is a complete forum response.
Opening to Latam is something we want to do, but it won't happen super soon. There is no one reason for this, it's a complex situation.
There are legal reasons: don't expect issues here but still, we can't just announce different regions on our own
There are technical reasons: we have lag and otherwise issues and the fixes are WIP
There are operational reasons: we need to decide if and how we support, check translations (because we aren't the exact same version) and there are background tasks (simple example, setting up a webpage)
So this isn't a matter of turning on a switch.
Biggest blocker was technical reasons initially, but then the circumstances changed (you'll read about it today) and everything became a bit more complicated.
So again: We wanna do it. We will very likely do it. We'd like to do it sooner than later. But don't expect an announcement next month or so, because we need to sort things out.
There are some more things I'd like to add later, but I need to hear some results of our investigations to avoid misinformation.
I did play different versions of the game though (mostly in person, in PC, Mafia from Starcraft 2 Arcade)
The next person likes dogs more than cats.