I want to start getting some feedback!
Here is what I'd like to hear in this particular thread:
Feedback on weapons that need balancing the most, reasons and how you'd fix it.
Fixes should be simple to implement, like changing some numbers.
Let me give you a format:
Weapon Name [Buff/Nerf/Balance]
In time I will ask for more detailed feedback or about another topics.
So I ask you to focus on what I'm asking.
Railgun - [Buff]
When I hit with Railgun the target's account is not banned immediately, so I suggest more damage
Spy Dagger - [Balance]
More normal damage (small increase)
Less Right click damage
Spy Dagger right click allows too easy kills because it's too fast. If it's slow, it will lose its meaning so maybe damage can be lower
Above change would make it too weak, so normal damage increase would help
(OK rail gun isn't a good sample because it's trying to be funny, but you get the idea!)
nerf melee weapons omg
[Super constructive post about Esper chips]
To Fix breaker, make it so that the jump attack stuns the target first, then follows by a slow and after 2 seconds, another stun.
You can now counter rockets