Improving the new player experience - a simple addition

  • So I was thinking about S4 and there are two things that I think would greatly improve the new player experience.


    (Edit: While I thought this idea was good when I posted it, what really needs to be done is to deal with the p2w at its core.)


    First off, something that could probably be implemented rather quickly: When you create your very first character you would get either Basic Type-A + Padding Slacks (if the character is male) or Sweet + Pleats (if the character is female). These would be permanent with AP stats. Here are my thoughts as to why this would be a good idea:


    - New players get a permanent costume that changes the majority of their character's looks.

    - These could be combined with PEN hair/face/gloves/boots and +10 weapons which should be enough to give them a fighting chance, and all of these are available for PEN in the shop (showing how they get +10 weapons for PEN would be a great way to introduce them to capsules).

    - These are still the most basic-looking "sets" in S4, so if they want to be more stylish they would want to spend time/money on getting new sets.

    - There are 3 character slots, so they would want to spend time/money on costumes.

    - Giving new players a fighting chance and something permanent to fall back on if/when their timed stuff expire would give them the chance to get sufficiently invested in the game so they would want to spend time/money on it, or even, y'know, tell their friends about it.


    A few extra points:

    Whether or not this would replace the timed costume you get with the first character or if it would be given alongside it is up to Aeria imo.

    If Aeria instead just makes the current timed costume into a permanent one I guess that would be fine too.


    I'd like to hear your thoughts on this. Imo there are more problems with the stat system, but those may take much longer to fix in the best way possible. This would fix the most immediate problem when it comes to new players (except maybe smurfs), would function as a good band-aid fix for the time being and could be kept in place even if said fixes do come.


    The second thing is: Have a menu tutorial! Something to get them started and to help them around the shop/inventory/UI in general.

    When they first enter the game (or when they've completed the gameplay tutorial), make it pop up similarly to the mission/login reward windows. There you should tell them how to get started and tips.

    Of course there are other things that could be done as well, like improving the gameplay tutorial, but that would probably take longer so this could be good to have in the meantime.

  • I am all for making the game more welcoming for new players, but a band aid fix for an issue like this, is nothing we should even consider implementing.


    We need to rethink the whole economy of the game and how a player is faced with the casino which is S4 League now, gamble everywhere will scare a lot of people away. And rightfully so, everyone has played those 3rd class mmorpgs which gave you gamble everywhere and some boosters for your gamble and enchantments etc.


    Which basically give you the impression that players have an egde over you and you will have a bad time playing against veterans and this is not inviting at all.

  • It wouldn't hurt to give them HP+30 as their perm starter skill instead of the HP+15 one on top of giving them the perms you mentioned . The game gives them a 30 day Dual Mastery through level rewards, and they're gonna be missing that when it expires. CyberWing89


    But honestly even if you give them new items it still won't help them much if they're up against smurf players who'll run circles around them. Something should be done about the smurf problem before that first tbh, and the game should be fixed overall before all that though. I can't imagine new players would stay long with the constant crashes, bugs. and hack user problems on top of that.


    (Also remember in the beginner server they'd be more likely to run into hack users). Poor beginners...

  • There are many ways to soften the p2w model.

    -giving ap stat at the start is one of them, yes

    -buffing the stats of the pen gear to near AP stats

    -adding no stat option when creating rooms


    Regarding the tutorial, I really wish they bring the very fist one. The current tutorial is just a mess.


  • (Sorry for the late reply.)


    I am all for making the game more welcoming for new players, but a band aid fix for an issue like this, is nothing we should even consider implementing.


    We need to rethink the whole economy of the game and how a player is faced with the casino which is S4 League now, gamble everywhere will scare a lot of people away. And rightfully so, everyone has played those 3rd class mmorpgs which gave you gamble everywhere and some boosters for your gamble and enchantments etc.


    Which basically give you the impression that players have an egde over you and you will have a bad time playing against veterans and this is not inviting at all.

    This. The gambling aspect makes the game uninviting and the stats have gone way out of whack. Coming up with my "Oh so brilliant idea" it seems I didn't look at it from all angles. Maybe I'm getting desperate for the game?


    In any case, you're right. I've been trying to push for them to add a no-stat room option to all modes (although I haven't been very active on these forums). Speaking (writing) of which, I think it's the best solution for the game. I also think that it should be on by default when making a room in the Rookie channel. The game can use a menu tutorial to explain that it's on by default. Additionally, when waiting to respawn the weapon stats should not be shown in no-stat mode, but still show what weapon killed you and add the name of the weapon below the name of weapon skins. While the weapon skins are usually self-explanatory, a bit of clarity would probably help new players (this is also to help avoid the feeling that other players have an artificial edge over you). I know it will probably be a few patches before something like this is implemented, but I really hope it is at some point (within a reasonable timeframe).


    The tutorial I meant was a tutorial that shows you how the inventory / the shop / making rooms work, i.e. an introduction to the menus. Something to make new users find their way around the different menus. It should be skip-able, as well as re-read-able.

    When it comes to the gameplay tutorial, though, I totally agree. We need that one back, maybe with an added section for melee weapons. Also they should probably bring back the license tests.


    It wouldn't hurt to give them HP+30 as their perm starter skill instead of the HP+15 one on top of giving them the perms you mentioned . The game gives them a 30 day Dual Mastery through level rewards, and they're gonna be missing that when it expires. CyberWing89


    But honestly even if you give them new items it still won't help them much if they're up against smurf players who'll run circles around them. Something should be done about the smurf problem before that first tbh, and the game should be fixed overall before all that though. I can't imagine new players would stay long with the constant crashes, bugs. and hack user problems on top of that.


    (Also remember in the beginner server they'd be more likely to run into hack users). Poor beginners...

    Smurfs may be a problem, but if there were to be less smurfs, then there would also have to be more actual beginners. I think the game itself needs to get more beginner friendly first if we are to crack down on smurf accounts. This would include bug/crash fixes and hacker prevention like you mentioned, but we would also need to have something like a no-stat mode so that the game itself gets more beginner friendly.

  • Pretty sure the game would be doing a good for everyone if the minimum stats available in the game were AP or some other, that were just able to go further beyond through chips (that had no need to level up) AND removing the enchant system. But we all know that won't work out since the system has gotten developed into a pillar of money income sadly. At this point i would throw myself into the lootbox market were only cosmetics were a real-money thing and not stats

  • Okay.... okay...

    How about "mega forcepacks" that triple the actual forcepack stats and "ultra forcepacks" that quintuple (d4mn what a word, I'm sure I can't pronounce that right) the actual forcepack stats?

    How about an "Ultra Weapon Pack", where you get three weapons with HP+15 / SP+15 / Attack + 30% / Movementspeed + 35% for 129999 AP?
    Limited Offer

  • It wouldn't hurt to give them HP+30 as their perm starter skill instead of the HP+15 one on top of giving them the perms you mentioned . The game gives them a 30 day Dual Mastery through level rewards, and they're gonna be missing that when it expires. CyberWing89


    But honestly even if you give them new items it still won't help them much if they're up against smurf players who'll run circles around them. Something should be done about the smurf problem before that first tbh, and the game should be fixed overall before all that though. I can't imagine new players would stay long with the constant crashes, bugs. and hack user problems on top of that.


    (Also remember in the beginner server they'd be more likely to run into hack users). Poor beginners...

    To solve this on the short term I would get rid of the level 20 requirement te enter Netsphere channels. But then we would get back to the kicking issues. Anyways, that was better than it is right now, amateurs are still getting kicked as rookies would be.